Hello,
I've ported Frotz to the Kobo e-readers. Frotz is an interpreter for Infocom games and other Z-machine games. It complies with standard 1.0 of Graham Nelson's specification. It was written by Stefan Jokisch in 1995-1997. It was ported to Unix by Galen Hazelwood. Currently the Unix port is being developed and maintained by David Griffith. The Unix port is also the canonical core version upon which all other ports are based.
Instructions:
Some notes:
Sourcecode is attached.
Changelog:
12-13-2013:
BigBoot
I've ported Frotz to the Kobo e-readers. Frotz is an interpreter for Infocom games and other Z-machine games. It complies with standard 1.0 of Graham Nelson's specification. It was written by Stefan Jokisch in 1995-1997. It was ported to Unix by Galen Hazelwood. Currently the Unix port is being developed and maintained by David Griffith. The Unix port is also the canonical core version upon which all other ports are based.
Instructions:
- You'll need KoboLauncher, so if you haven't already installed it, do so now.
- Extract the files to the KoboLauncher directory (.kobo/KoboLauncher on internal storage)
- Open the applications.ini file in the KoboLauncher directory and insert the following line: Code:
Frotz = frotz.sh
- Start KoboLauncher and open Frotz.
Some notes:
- To change the font size, click on File->Settings (only works when no game is active), don't set some to crazy values or games will probably crash
- To quit you first have to quit the game (by typing "QUIT" or pressing File->Exit) and then press File->Exit again
- The savestates menu seems to cause problems in some games. In these cases just use "SAVE" and "RESTORE" commands.
Sourcecode is attached.
Changelog:
12-13-2013:
- Fix special keys on keyboard
- fix savestates
- fix problems with some "graphics"
BigBoot